Avatar RPG
Welcome to AvatarP. A Avatar based RPG. There are many fun adventures awaiting you, but you first must register. Take a moment to look around, see if AvatarP grabs your interest, then begin your journey by registering.
Avatar RPG
Welcome to AvatarP. A Avatar based RPG. There are many fun adventures awaiting you, but you first must register. Take a moment to look around, see if AvatarP grabs your interest, then begin your journey by registering.
Avatar RPG
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Avatar RPG

The four nations: Water, Earth, Fire, and Air. Come join and start your own journey as a bender, weapon user, or a common cabbage vendor. Welcome to Avatar RPG!
 
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 Nation special characteristics

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Posts : 90
Join date : 2011-05-06

Nation special characteristics  Empty
PostSubject: Nation special characteristics    Nation special characteristics  EmptyTue Feb 28, 2012 7:58 pm

Each nation is unique and special in every aspect, each has their own life style, fighting style and skills. These special characteristics are free and given to anyone that has grown up in that nation. You must have been born in that nation to gain the special characteristic, for example if you lived in the Earth nation and were born there, you have the Earth Nation SC, even if you move to a new nation. You may add these to your app upon creation.

Earth Nation


Name:Rough Hide
Nation:Earth
Description:Residents of Earth nation have strong stone like skin. They can take small blows like cuts and light attacks. They are not resistant to pain and can still take damage, however weak blows from punches, kicks or small weapons have less of an effect on their flesh.

Name:Brute Force
Nation:Earth
Description:Residents of Earth nation are strong brute like people. Their physical strength is increased and unmatched by others. They can punch, kick lift and move things with so much more power than those not from the Earth nation

Code:

[b]Name:[/b]Rough Hide
[b]Nation:[/b]Earth
[b]Description:[/b]Residents of Earth nation have strong stone like skin. They can take small blows like cuts and light attacks. They are not resistant to pain and can still take damage, however weak blows from punches, kicks or small weapons have less of an effect on their flesh.

[b]Name:[/b]Brute Force
[b]Nation:[/b]Earth
[b]Description:[/b]Residents of Earth nation are strong brute like people. Their physical strength is increased and unmatched by others. They can punch, kick lift and move things with so much more power than those not from the Earth nation


Fire Nation


Name:Furnace Flesh
Nation:Fire
Description:Residents of the Fire nation have lived and are around fire all the time. They have built up a resitance to heat and will not feel hot from their own fire or others. They can still get burned and feel pain from fire but will not be bothered by heat.

Name:Cunning wits
Nation:Fire
Description:Residents of the Fire nation are extremely cunning, they are good at battle plans and are very devious. They can formulate ideas quick in battle and are very sly indviduals.

Code:


[b]Name:[/b]Furnace Flesh
[b]Nation:[/b]Fire
[b]Description:[/b]Residents of the Fire nation have lived and are around fire all the time. They have built up a resitance to heat and will not feel hot from their own fire or others. They can still get burned and feel pain from fire but will not be bothered by heat.

[b]Name:[/b]Cunning wits
[b]Nation:[/b]Fire
[b]Description:[/b]Residents of the Fire nation are extremely cunning, they are good at battle plans and are very devious. They can formulate ideas quick in battle and are very sly indviduals.


Air Nation



Name:Endless breath
Nation:Air
Description:Residents of the air nation have large lung capacities and are able to hold their breath for extremely long times. They can breath in rough weather like sandstorms smoke and ash, and are very good and holding their breath.

Name:Perfect Aim
Nation:Air
Description:Residents of the air nation have extremely accurate aim, they can locate and pin point things quickly and accurately, and almost never miss their target. They are the best marksmen out there.

Code:


[b]Name:[/b]Endless breath
[b]Nation:[/b]Air
[b]Description:[/b]Residents of the air nation have large lung capacities and are able to hold their breath for extremely long times. They can breath in rough weather like sandstorms smoke and ash, and are very good and holding their breath.

[b]Name:[/b]Perfect Aim
[b]Nation:[/b]Air
[b]Description:[/b]Residents of the air nation have extremely accurate aim, they can locate and pin point things quickly and accurately, and almost never miss their target. They are the best marksmen out there.



Water Nation



Name:Water Form
Nation:Water
Description:Residents of the water nation have extremely flexible and agile bodies. They can bend twist and move in very odd ways that would hurt a normal human body. This makes them very slippery and agile.

Name:Water Walk
Nation:Water
Description:Residents of the water nation are extremely skilled in, near and around water. They can swim faster than others, are really agile in water. They can run walk and move in water with out being slowed or hindered, and are a force to be reckoned with in the water.

Code:

[b]Name:[/b]Water Form
[b]Nation:[/b]Water
[b]Description:[/b]Residents of the water nation have extremely flexible and agile bodies. They can bend twist and move in very odd ways that would hurt a normal human body. This makes them very slippery and agile.

[b]Name:[/b]Water Walk
[b]Nation:[/b]Water
[b]Description:[/b]Residents of the water nation are extremely skilled in, near and around water. They can swim faster than others, are really agile in water. They can run walk and move in water with out being slowed or hindered, and are a force to be reckoned with in the water.
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