Earth Kingdom
Recruit/Novice
Always Available
Soldier/Adept
0/10
Captain/Journeyman
0/5
General/Expert
1/3
King/Master
1/1 for King
0/2 for Master
Avatar
1/1
Air Nation
Recruit/Novice
Always Available
Soldier/Adept
0/10
Captain/Journeyman
0/5
General/Expert
0/3
Lord/Master
0/1 for Lord
0/2 for Master
*Note that if you are a single ruler, you will have to travel to each temple if something goes wrong in one of them*
Avatar
1/1
Water Nation
Recruit/Novice
Always Available
Soldier/Adept
0/10
Captain/Journeyman
0/5
General/Expert
1/3
King/Master
1/1 for King
0/2 for Master
*Note that if you are a single ruler of the Water Nation, you will have to travel to the opposite pole if something goes wrong*
Avatar
1/1
Fire Nation
Recruit/Novice
Always Available
Soldier/Adept
0/10
T.O.S.
0/5
Captain/Journeyman
1/5
General/Expert
3/3
Lord/Master
1/1 for Lord
0/2 for Master
Avatar
1/1