Avatar RPG
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Avatar RPG

The four nations: Water, Earth, Fire, and Air. Come join and start your own journey as a bender, weapon user, or a common cabbage vendor. Welcome to Avatar RPG!
 
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 Timid fangirl Riri [Done]

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Riri
Recruit
Recruit
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Posts : 50
Join date : 2012-04-17

PostSubject: Timid fangirl Riri [Done]   Tue Apr 17, 2012 9:30 pm

Basic Character Information:

Name: Riri
Age: 9
Gender: Female

Looks:
Spoiler:
 
A short bob of red hair is Riri's main feature. Falling down past the sides of her puffy cheeks and being cropped into a shrot fringe resting slightly above her eyes at the front. Her round youthful face is mostly filled with sparkly pinkish eyes. The rest being occupied by soft cheeks and a small mouth and nose set.
Her tiny body appears even smaller from her stance and stature. Riri's shoulders keep close to her collar, arms carried close to the body diminishing her presence even further. Small hands and soft skin show her lack of combat practice. however the soles of her feet dont hold the same features, slightly roughed from playing in open areas barefooted.

Personality:
A very timid little girl Riri has trouble socializing with most people. Unable to cotnribute to groups, only speaking to one individual at a time, quietly. Riri prefers to communicate using small noises or body language, as they dont cause her to stutter and stumble over her words like regular language does.
Riri doesnt do well in man made settlements. Terrified of the atmosphere and sheer amounts of people, pulling into herself even more in such locations. However in the opposite types of areas, open countryside and forests, Riri feels less threatened and far more calm. This has given the affect of making the shy girl slightly adventurous, spending a lot of time in open areas playing and exploring.

Rank Information:

Rank: Recruit
Nation: Air Nation
Organization: -
Bending Element: Air
Specialty: Athlete

Skill Information:


Special Characteristics:
(These are special perks that help your character in battle)
Name:Endless breath
Nation:Air
Description:Residents of the air nation have large lung capacities and are able to hold their breath for extremely long times. They can breath in rough weather like sandstorms smoke and ash, and are very good and holding their breath.


Name:Perfect Aim
Nation:Air
Description:Residents of the air nation have extremely accurate aim, they can locate and pin point things quickly and accurately, and almost never miss their target. They are the best marksmen out there.

Name:Playmate
Range:Oneself
Description:Riri like most people her age has an excessively large bank of energy, and so doesn't run short of breath or out of energy very quickly. Allowing her to become highly adept at keeping going for long periods of time withought feeling the need to stop.

Name:Adventurer
Range:Oneself
Description:Out in the wilderness Riri is more at home, capable of leaping around with much more ease than in the closed city spaces she has gained a great deal of agility when getting from place to place, making her a much more efficient travaller.

Name:Dancer
Range:Oneself
Description:An avid gymnist and dancer Riri is capable of moving artistically around, allowing her to flex her body into all sorts of positions easily and quickly, producing dances capable of captivating those around her with little effort.


Techniques:

Name: General Air Manipulation
Rank: Recruit-Avatar
Element: Air
Range: 10-65 meters
Description: From the rank of Recruit, all the way to the rank of Avatar, the abilities of an Air bender are almost infinite. Manipulating the element of Air is all in the mind of the bender.

Name: Windy Flail
Rank: Recruit
Element: Air
Range: Ten Meters
Description: Using her bending abilities, Riri can use the flailing motion of her panicking arm movements to swish strong gusts of air outwards, pushing whatever she's angry at away from her tantrumming body.

Name: Air Leap
Rank: Recruit-Avatar
Element: Air
Range: 10-65 meters (Varies on rank)
Description: Air benders can use their own bending abilities to leap large distances vertically or arched over horizontally. Varying on the rank of the bender, varies on how high and far they can go.


Specialty skills:

Name: Double Dance
Specialty: Athlete
Ability:With her danc e like movements making her forward motions more akin to leaps than steps, her movements when focused can move a much further distance in a much shorter amount of time, allowing for far quicker traversing of areas.



Pet/Animal:
Spoiler:
 
Weapons:
Spoiler:
 
Range: 20 Meters
Rank:Recruit
Special Abilities:By collecting and influencing a larger amount of air than a benders hands alone, the fans only reall use is the increase the range of the bending moves that the practicionare uses.
Origin:
The simple folded fan was part of a ceremonial dance costume Riri had aquired in a very fair trade with some travelling merchants. However the rest of the outfit was far too big for her, leaving her with a fan, and a very empty stomach from the trade.
History and RP Sample:
History:
Once appon a time, a young woman fell in love with a much older man. But their love was forbidden, because the man was a prestigious monk of the air nation, and couldn't be revealed to have been in a relationship with a woman so much younger than himself. The worst came when the woman revealed to her lover that she was pregnant. Flaberghasted, red in the face and unable to hide his secret any longer without interference he came to a decision. He would send his love far far away, where she could give birth and raise the child in secret.

The monk sent his lover away with his sky bison to a cave, where she could give birth in secret. he visitted her most days for the full length of her pregnancy, but finally when the due date came, she died in child birth. The monk's plan had failed. he would have to admit his secret now. But still as embarassed as ever, and perhaps influenced by heartbreak, he instead condemned the child to life in the wilderness, using the cave he'd sent her mother to as home.

This was not to say it was a bad child hood. Just as he had visitted her mother, the monk visitted Riri too. Every day bringing food and stories and games and lessons and all sorts of other stuff too. The cave became much less of a cave and more of a house by the time it was finished being decorated. At one point during her mid childhood years her aged father had to instruct her that he couldn't come back and forth as much as he used to, and finally had to give up his secret.

Taking her back to the temple he finally admitted his moral failings to the monks. However it didn't seem that his situation was judged too harshly, for supposedly Riri was to mix with the other children and adapt back into normal society. However she had never gotten much experience with people, and shied away from most all of them that she was introduced to. Not too long after her introduction to the world of socialization Riri started creeping away. Getting further and further from the temple each time.

Having drifted apart from her father she didn't wonder where he had gone at first. But after months passed she began to notice his absence. Feeling more and more lonely and out of place she found she could no longer stay in the air temple with people she could hardly even speak to. So she did the obvious thing and left for her ever faithful countryside, leaving on her own grand adventure.

Rp Sample:
Spoiler:
 
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Nikki Z
Lord
Lord
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Posts : 83
Join date : 2013-08-25
Age : 21
Location : Florida

PostSubject: Re: Timid fangirl Riri [Done]   Wed Aug 28, 2013 4:37 pm

Approved.
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Timid fangirl Riri [Done]
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