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Avatar RPG

The four nations: Water, Earth, Fire, and Air. Come join and start your own journey as a bender, weapon user, or a common cabbage vendor. Welcome to Avatar RPG!
 
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 Cold as Ice WIP

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Winters
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Posts : 2
Join date : 2012-04-17

PostSubject: Cold as Ice WIP   Wed Apr 18, 2012 7:20 pm

Basic Character Information:

Name: Tier Xavier
Age: 19
Gender: Male

Looks:
Spoiler:
 
A tall man at about 6' 2", the young general often stands towering above his peers. A trait he utterly hates, though ultimately cannot do anything about. His hair is completely white, as it always has been, even from birth. Something that is slightly odd as most people’s hair turn white or grey when they grow older, but instead Tier was born with hair as the same colour as the snow where he was born. Almost reaching down to his shoulders, his hair is slightly spiked and frames his cheeks as well as covering some parts of his face. His skin matches his hair, being somewhat pale in colour, almost pasty. Because of his height, his figure appears very lean and he has a somewhat slim build to him, which only proves that he would rather be fast and slim rather than bulky and powerful. Though one should not treat his slimness as a weakness, as Tier is capable of going toe to toe to some of the strongest men in the nation and live to tell the tale. Another testament to his physical prowess is through the efficiency he handles his blade, which takes quite amount of strength to be used properly. Tier’s eyes are a piercing green, something which makes him easily recognizable if you look away from his snow white hair and height.

Personality: Tier from a very young age was taught a very simple fact. “The power we gain is meant for the protection of those that lack it” As his father once stated. Blinded by power, many of those who acquire it tends to forget what they were once like without it, and discards the weak as simply trash, not even worth a second glance. Tier on the other side believes in teaching off his father and is determined to use every last ounce of his power to protect those that simply lack the ability to defend themselves. This way of thinking has led to and will probably lead to more situations where Tier will place himself in the midst of battle to defend his comrades should they need it, even if they are complete strangers to him.

Tier possess a strong will and as such he will often refuse to give up whether it is during an actual fight where his life is on the line or even when it comes to something as simple as training. This isn’t necessarily a bad thing but in many situations it has caused him to push himself too far and even to the point of exhaustion. He dislikes surrendering, he hates it and will most case refuse to surrender even if it’s an order from the lord himself, however he is capable of swallowing his pride and surrender in order to live another day.

Calm is probably one of the more fitting words that describe Tier during a fight. He seems to carry with him a sense of utter calmness which seems to be unshaken by any circumstance. He rarely loses his temper or shows any signs of fear, despair or distress regardless of how bad a situation may seem. In addition to being calm he never seems to hesitate in his attacks which grant him an advantage over those that stutter and hesitate. He tends to adopt a logical way of thinking. In addition to this he has no qualms with killing an enemy if it is deemed necessary and will execute his enemy without hesitation.




Rank Information:

Rank: General
Nation: Water Nation
Organization: N/A
Bending Element: Water, Plants
Specialty: Tactician

Skill Information:


Special Characteristics:

Name:Water Form
Nation:Water
Description:Residents of the water nation have extremely flexible and agile bodies. They can bend twist and move in very odd ways that would hurt a normal human body. This makes them very slippery and agile.

Name:Water Walk
Nation:Water
Description:Residents of the water nation are extremely skilled in, near and around water. They can swim faster than others, are really agile in water. They can run walk and move in water with out being slowed or hindered, and are a force to be reckoned with in the water.

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History and RP Sample:
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